I build polished digital products and the systems that help teams ship them.
Combining frontend engineering, UX thinking, design systems, and workflow tooling to help teams deliver better
web experiences with more consistency and less friction.
Building a world-rich marketing site that does more than just explain the product.
I designed and developed Savarion.com to introduce a new fantasy board game,
communicate its world and mechanics clearly, and give visitors interactive ways to connect with the setting
beyond a standard marketing page.
End-to-end ownership
Led the site from concept through frontend execution, shaping the visual direction, information flow, and interaction model.
Interactive storytelling
Added features like the “Which Race Are You?” quiz to turn passive browsing into a more memorable, participatory experience.
Product-focused marketing
Designed the experience to teach the world, support interest in the game, and give the brand a stronger launch presence online.
Role
Product storytelling, web design, frontend development
The “Which Race Are You?” quiz gives visitors a playful on-ramp into the lore through a house-sorting style interaction.
Problem
A new tabletop property needs more than a sales page. It has to teach the premise, establish tone, and make the world feel interesting enough to explore.
Approach
I built the site as a blend of product marketing and interactive storytelling, combining strong visual direction with features that help visitors engage with the game universe, not just read about it.
Outcome
The result is a more memorable launch presence that supports discovery, reinforces the game’s identity, and gives prospective players richer ways to connect with the brand.
Design judgment, engineering rigor, and systems thinking.
Over the last several years I have helped teams launch user-facing experiences, improve production workflows,
and build reusable systems that make quality easier to scale. My strongest work sits at the intersection of
product strategy, interface design, and frontend implementation.
I am most effective in environments where design, engineering, and operations overlap. That usually means
turning messy workflows into reliable systems, shaping interfaces with product intent, and building tools that
help teams move faster without sacrificing quality.
These projects show the range I bring to teams: frontend implementation, UX thinking, design systems,
accessibility, workflow tooling, and creative execution. I have prioritized work that best reflects how I solve
real product and production problems.
SKNKWRX.CO
Independent experiments and shipped ideas.
SKNKWRX is my independent studio for building games, interactive experiments, and small digital products.
It is where I test ideas quickly, explore mechanics, and keep my hands in end-to-end product creation beyond
client and in-house work.
Case Study
The Forge
Improving asset quality at the source with a Figma plugin.
I built The Forge to reduce repetitive cleanup work around SVG export and make
accessibility and SEO considerations easier to preserve inside the design workflow.
Problem
Teams needed a cleaner way to produce accessible SVG assets without relying on manual fixes after export.
Approach
I designed and built a Figma plugin that standardized output, reduced handoff friction, and embedded better asset practices into the workflow itself.
Outcome
The result was a more repeatable process for generating better SVGs, with less cleanup and more consistency across production work.
Savarion.com
Visit Site
The marketing site for The Fall of Savarion, a board game I co-created. I designed
and developed the site to explain the game clearly, support community interest, and create a polished
digital presence around the launch.
A fast, responsive gallery experience for browsing and launching landing page
templates. I contributed design and frontend execution, working across UX, marketing, and implementation to
create a cleaner experience aligned to brand and performance needs.
A Figma plugin I designed and built to generate accessible, SEO-friendly SVG outputs
more efficiently. It addressed a real production need at Merck by improving consistency and reducing manual
cleanup during asset creation.
Within the Web Operations team, I modernize how digital tactics are produced by
mapping workflows, identifying bottlenecks, and building tools that reduce manual effort. My work includes
Figma plugins, standalone applications, and process improvements that increase consistency, improve handoff,
and help teams deliver faster with less friction.
Merck | Nov 2016 – Jan 2023
Art Director, Design & Process SME
In this hybrid design and process leadership role, I supported teams across the
business unit while improving how creative work was planned, executed, and delivered. I identified workflow
gaps, introduced more efficient ways of working, and built tools that made production more organized,
scalable, and dependable.
Aweber | Mar 2021 – Apr 2022
Senior Brand Designer
At AWeber, I led the design and front-end execution of brand and marketing assets
across multiple channels, helping maintain a cohesive public presence. I also partnered with the web team to
implement UI updates, translate design intent into production-ready interfaces, and support a faster,
cleaner publishing workflow.
eMerchandise Group | Aug 2016 – Aug 2018
Senior Graphic Designer
I created high-volume email campaigns, marketing assets, and web pages while
balancing speed, consistency, and brand quality. The role strengthened my ability to work quickly inside
production environments, collaborate across stakeholders, and deliver polished digital work on tight
timelines.